- Nethack: Legacy For Mac Os
- Nethack: Legacy For Mac Catalina
- Nethack: Legacy For Mac Computers
- Nethack: Legacy For Mac Osx
- Nethack: Legacy For Mac Catalina
Starting in NetHack 3.6.0, the symset option selects one of several symbol sets for display of a text-mode map for the normal dungeon. The roguesymset option does the same for the Rogue level. The file 'symbols', placed in the directory where NetHack is installed, defines the available symbol sets. The user may edit this file to change existing symbol sets or to define new symbol sets.
The symset option supersedes IBMgraphics, DECgraphics and MACgraphics. Those options are still recognized for backward compatibility. It also replaces the variables named under Custom map symbols, except that BOULDER is still accepted.
Individual symbols may be set in the options file with SYMBOLS:
- NetHack offers a variety of display options. The options available to you will vary from port to port, depending on the capabilities of your hardware and software, and whether various compile-time options were enabled when your executable was created.
- This is the original soundtrack I composed for the video game NetHack: Legacy, produced by Frozen Crate and released in 2018. NetHack: Legacy, is basically a porting of the original 1987 rogue-like RPG game NetHack, making it available for Windows, Mac and Linux via Steam.
- 1Available symbol sets
- 3Screenshots
- 3.1Main dungeon
- 3.2Rogue level
Nethack 4 Nethack 4.
Available symbol sets
Normal dungeon
The following symbol sets are available for the normal dungeon and for the Rogue level:
- Default symbols -- plain ASCII. This set is coded directly and not defined in the symbols file.
- DECgraphics
- IBMgraphics
- IBMGraphics_1 -- displays walls as solid lines and all other characters the same way as ASCII
- IBMGraphics_2 -- rolls back certain symbols to ASCII, for consistent display with code pages other than 437. The IBMgraphics article discusses code pages at length.
- MACgraphics
- NHAccess -- an ASCII-compatible symbol set intended for visually impaired players.
Rogue level
In addition to the above symbol sets, the following symbol sets are available for the Rogue level:
- RogueIBM
- RogueEpyx
- RogueWindows
Of these, only RogueEpyx displays in color. RogueIBM and RogueWindows are in fact identical.
The symbols file supports limiting a symbol set to the main dungeon, but no preconfigured symbol set is restricted this way.
File format
The symbols file is a plain text file and can be edited by the user. Blank lines are ignored. Comments begin with '#' and continue to the end of the line. Lines consist of either the keyword 'finish' standing alone or a keyword, a colon or equals sign, and a value. Keywords are not case sensitive.
A symbol set consists of:
- a single line with keyword 'start' or 'begin' and a value constituting the name of the symbol set
- a single line with keyword 'handling' and a value of either 'DEC' or 'IBM'; the provided symbols file uses 'MAC' for MACgraphics, but the source code does not recognize this value
- an optional single line with keyword 'description' and a line to be displayed in the options menu, to describe the symbol set
- an optional single line with keyword 'color' or 'colour' and a value of any of 'true', 'yes', 'on', 'false', 'no' or 'off'; the default is to enable color in the main dungeon and disable it in the Rogue level
- an optional single line with keyword 'restrictions' and a value of 'primary' or 'rogue'; the default is no restriction
- zero or more lines in which the keyword is a symbol name and the value is the character to be displayed; symbols for which no line is defined will be displayed as ASCII
- a single line with keyword 'finish' and no value
Nethack: Legacy For Mac Os
Drake more life rar. The character may be a single printable character other than backslash (which begins an escape), caret (which indicates a control character; you probably don't want this) or '#' (which begins a comment), or it may be an escape sequence. C-style escape sequences of the form '123' are interpreted as octal, 'x45' as hex and 'd123' as decimal. 'Mx' gives a 'meta' character, with the eighth bit set.
Recognized symbol names are as follows:
Default (ASCII) | Name | Description |
---|---|---|
Walls, doors etc. | ||
- | S_blcorn | bottom left corner (of a room) |
- | S_brcorn | bottom right corner (of a room) |
- | S_crwall | wall |
- | S_hwall | horizontal wall |
- | S_tdwall | wall |
- | S_tlcorn | top left corner (of a room) |
| | S_tlwall | wall |
- | S_trcorn | top right corner (of a room) |
| | S_trwall | wall |
- | S_tuwall | wall |
| | S_vwall | vertical wall |
# | S_corr | corridor |
# | S_litcorr | lit corridor |
| S_stone | dark part of a room or solid rock |
. | S_ice | ice |
. | S_room | floor of a room |
. | S_ndoor | doorway (with no or broken door) |
+ | S_hcdoor | closed door (in horizontal wall) |
| | S_hodoor | open door (in horizontal wall) |
+ | S_vcdoor | closed door (in vertical wall) |
- | S_vodoor | open door (in vertical wall) |
> | S_dnladder | ladder down |
> | S_dnstair | staircase down |
< | S_upladder | ladder up |
< | S_upstair | staircase up |
Dungeon features | ||
| S_air | air |
_ | S_altar | altar |
# | S_bars | iron bars |
# | S_cloud | cloud |
{ | S_fountain | fountain |
| | S_grave | grave |
# | S_hcdbridge | horizontal raised drawbridge |
. | S_hodbridge | horizontal lowered drawbridge |
# | S_vcdbridge | vertical raised drawbridge |
. | S_vodbridge | vertical lowered drawbridge |
} | S_lava | molten lava |
# | S_poisoncloud | poison cloud |
# | S_sink | sink |
| S_throne | opulent throne |
# | S_tree | tree |
} | S_pool | water |
} | S_water | water |
Traps | ||
^ | S_anti_magic_trap | anti-magic field |
^ | S_arrow_trap | arrow trap |
^ | S_bear_trap | bear trap |
^ | S_dart_trap | dart trap |
^ | S_falling_rock_trap | falling rock trap |
^ | S_fire_trap | fire trap |
^ | S_hole | hole |
^ | S_land_mine | land mine |
^ | S_level_teleporter | level teleporter |
^ | S_magic_portal | magic portal |
^ | S_magic_trap | magic trap |
^ | S_pit | pit |
^ | S_polymorph_trap | polymorph trap |
^ | S_rolling_boulder_trap | rolling boulder trap |
^ | S_rust_trap | rust trap |
^ | S_sleeping_gas_trap | sleeping gas trap |
^ | S_spiked_pit | spiked pit |
^ | S_squeaky_board | squeaky board |
^ | S_statue_trap | statue trap |
^ | S_teleportation_trap | teleportation trap |
^ | S_trap_door | trap door |
^ | S_vibrating_square | vibrating square |
' | S_web | web |
Items | ||
' | S_amulet | amulet |
[ | S_armor or S_armour | suit or piece of armor |
0 | S_ball | iron ball |
+ | S_book | spellbook |
` | S_boulder | boulder |
_ | S_chain | iron chain |
$ | S_coin | pile of coins |
% | S_food | piece of food |
* | S_gem | gem or rock |
! | S_potion | potion |
= | S_ring | ring |
` | S_rock | boulder or statue |
? | S_scroll | scroll |
( | S_tool | (useful item (pick-axe, key, lamp..) |
/ | S_wand | wand |
) | S_weapon | weapon |
Monsters | ||
| S_ghost | ghost |
A | S_angel | angelic being |
B | S_bat | bat or bird |
C | S_centaur | centaur |
D | S_dragon | dragon |
E | S_elemental | elemental |
F | S_fungus | fungus or mold |
G | S_gnome | gnome |
H | S_giant | giant humanoid |
J | S_jabberwock | jabberwock |
K | S_kop | Keystone Kop |
L | S_lich | lich |
M | S_mummy | mummy |
N | S_naga | naga |
O | S_ogre | ogre |
P | S_pudding | pudding or ooze |
Q | S_quantmech | quantum mechanic |
R | S_rustmonst | rust monster or disenchanter |
S | S_snake | snake |
T | S_troll | troll |
U | S_umber | umber hulk |
V | S_vampire | vampire |
W | S_wraith | wraith |
X | S_xorn | xorn |
Y | S_yeti | apelike creature |
Z | S_zombie | zombie |
a | S_ant | ant or other insect |
b | S_blob | blob |
c | S_cockatrice | cockatrice |
d | S_dog | dog or other canine |
e | S_eye | eye or sphere |
f | S_feline | cat or other feline |
g | S_gremlin | gremlin |
h | S_humanoid | humanoid |
i | S_imp | imp or minor demon |
j | S_jelly | jelly |
k | S_kobold | kobold |
l | S_leprechaun | leprechaun |
m | S_mimic | mimic |
] | S_mimic_def | mimic |
n | S_nymph | nymph |
o | S_orc | orc |
p | S_piercer | piercer |
q | S_quadruped | quadruped |
r | S_rodent | rodent |
s | S_spider | arachnid or centipede |
t | S_trapper | trapper or lurker above |
u | S_unicorn | unicorn or horse |
v | S_vortex | vortex |
w | S_worm | worm |
~ | S_worm_tail | long worm tail |
x | S_xan | xan or other mythical/fantastic insect |
y | S_light | light |
z | S_zruty | zruty |
& | S_demon | major demon |
' | S_golem | golem |
: | S_lizard | lizard |
; | S_eel | sea monster |
@ | S_human | human or elf |
Effects | ||
) | S_boomleft | boomerang open left |
S_boomright | boomerang open right | |
* | S_digbeam | dig beam |
/ | S_explode 1 | explosion top left |
- | S_explode 2 | explosion top center |
| S_explode 3 | explosion top right |
| | S_explode 4 | explosion middle left |
S_explode 5 | explosion middle center | |
| | S_explode 6 | explosion middle right |
| S_explode 7 | explosion bottom left |
- | S_explode 8 | explosion bottom center |
/ | S_explode 9 | explosion bottom right |
! | S_flashbeam | flash beam |
0 | S_ss 1 | magic shield 1 of 4 |
# | S_ss 2 | magic shield 2 of 4 |
@ | S_ss 3 | magic shield 3 of 4 |
* | S_ss 4 | magic shield 4 of 4 |
- | S_sw_bc | swallow bottom center |
| S_sw_bl | swallow bottom left |
/ | S_sw_br | swallow bottom right |
| | S_sw_ml | swallow middle left |
| | S_sw_mr | swallow middle right |
- | S_sw_tc | swallow top center |
/ | S_sw_tl | swallow top left |
| S_sw_tr | swallow top right |
- | S_hbeam | horizontal beam |
| | S_vbeam | vertical beam |
/ | S_rslant | diagonal beam (NE/SW) |
| S_lslant | diagonal beam (NW/SE) |
. | S_venom | splash of venom |
Example
The following defines the traditional IBMgraphics symbol set:
Screenshots
Main dungeon
Here are four screenshots of the same scene, using the three IBMgraphics variants and also DECgraphics.
With IBMgraphics
Note that the floor symbol is centered with respect to the @ sign on the left.
With IBMgraphics_2
The moat, the floor and the fountain are displayed with their ASCII symbols. The floor is an ASCII period, and displays low with respect to the @ sign on the left.
With IBMgraphics_1
Nethack: Legacy For Mac Catalina
The doors are displayed with their ASCII symbols.
With DECgraphics
Rogue level
Here are two screenshots of the same scene, using the two Rogue level symbol sets.
With RogueIBM/RogueWindows
With RogueEpyx
This page may need to be updated for the current version of NetHack.
Main dungeon
Here are four screenshots of the same scene, using the three IBMgraphics variants and also DECgraphics.
With IBMgraphics
Note that the floor symbol is centered with respect to the @ sign on the left.
With IBMgraphics_2
The moat, the floor and the fountain are displayed with their ASCII symbols. The floor is an ASCII period, and displays low with respect to the @ sign on the left.
With IBMgraphics_1
Nethack: Legacy For Mac Catalina
The doors are displayed with their ASCII symbols.
With DECgraphics
Rogue level
Here are two screenshots of the same scene, using the two Rogue level symbol sets.
With RogueIBM/RogueWindows
With RogueEpyx
This page may need to be updated for the current version of NetHack.
Nethack: Legacy For Mac Computers
It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.
Nethack: Legacy For Mac Osx
Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.